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Game Development Journal #13

Posted in Development Journal by evildan
Nov 20 2009

12.15.08

I got the story roughed out for Game Mini. Figured out the main incentive for players to progress and started implementing it. Sigh. Now I’m not even working on the final game anymore. Am I getting farther from my goal? I guess that it will feel good to have something finished and see what it’s like to release something.

Now if you’ll excuse me, I’ll just be crying in the closet for a couple hours.

Just kidding.

Kind of.

Tagged as: mistakes = learning, slow, so sad, story, wrong directions

Game Development Journal #1

Posted in Development Journal by evildan
Oct 01 2009
TrackBack Address.

(6/15/09)

Ha! (Dance of triumph) – Yesterday I figured out how to create a save feature in Flash’s Actionscript using what’s called a “shared object”. I know that writing a save function is pretty standard, but for me it is a pretty big accomplishment. Woo hoo!

What’s more, I am getting really comfortable writing and calling functions in Flash – and it is making my code way more functional. I am not needing to write the same stuff over and over again. Now I don’t have any doubts about being able to complete any features that I need for this game.

I have just picked up the book “Fundamentals of Game Design” by Ernest Adams and Andrew Rollings from the library. It is super interesting and has inspired some pretty important design decisions – most of all a reminder not to leave the story so unpolished.

I have started thinking of some characters and their various relationships and motivations. This is going to give the game a lot more depth and probably widen my audience (albeit only slightly). I am going back and forth between whether or not to have multiple endings on completion, but feel that it will become clear once the story is more fleshed out.

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Tagged as: actionscript, ending, save, shared object, story

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