Game Design Lecture

This is an incredible lecture about game design given by Jonathan Blow. At one point he actually compares Game Designers to parasites.

Here is an excerpt from 26:50 –
“In a sense we’ve found a way to engineer our way around boredom, right? And take a relatively pointless game that’s about clicking on things and not doing anything real and adding production values to it, and turning it into something a lot of people want to play.”