I am a little sad that I will not be entering a game into the 2012 IGF competition, but take a look at some videos of the interesting games that are being entered:
This is an excellent indie game design/development lecture by Nicklas Nygren. I totally relate to starting off on a huge game but not at all realizing how big the scope actually was. The methodologies that he’s developed seem very practical for those of us that are a team of one.
This is awesome! Jonathan Blow discusses his incredible game Braid. And he shows a first playable of his game, which is super inspiring.