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Game Development Journal #3

Posted in Development Journal by evildan
Oct 12 2009
TrackBack Address.

(Journal 7.10.2008)

Well, I finally conclusively decided on the art style for the whole of the game. I started thinking about how nifty it would be if I could get a port onto the DS, and started thinking what it would be like to make everything at that screen resolution.

So I did a few tests. I realized that using the DS screen resolution could do quite a few good things me, as well as for the game:

  • Drop the file size for the Art to roughly 1/5th what I was originally thinking.
  • Drop the time it would take to create each background at least in half.
  • The production environment would be far more familiar for me – as this is very similar to what I was doing when I worked at Handheld Games. This would also make it easier to make time predictions for scheduling.
  • This would make the game more portable into new environments.
  • This would make it easier to reuse art in different areas of the game.
  • This would make it easier to have a more consistent look throughout the game.
  • This would keep me from doing anything too drastic artistically – and avoid alienating audiences.

So I am now committed to this. Its going to be great.

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Tagged as: aesthetic, art, decision making, DS, ideas that didn't make the cut, Nofriendo, pixel art, planning, style

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