Game Development Journal #5
(7/23/08)
I am feeling really good about this new art style. It is really working out so far. I got a letter from a person I’ve been corresponding with who lives in ???? . This guy found my website and played the first point n click game I made (Mysterium), who dug it and was asking about what else I was working on. I showed him the prototype/first pass of Mysterium and he described the Art style as “off-putting” which I found super useful to hear. He encouraged me to do what I think works, but his words only further confirmed that I need to go to a more accessible direction.
Haven’t gotten too much done in the past few days because my dad had to go to the hospital. He is okay now, but it was a bit of a frightening experience.
One thing that I am starting to notice is that for any feature to become properly implemented, there are usually more steps than I first expect.
Example: Have a ‘save’ function in the game (something that I implemented in a rudimentary form a couple months ago). Well, you can’t just have a button that says ‘save’ in the HUD of the game. You need to make an options screen with a save option, probably with several different slots of memory for other players ( or for having a backup in case the player didn’t like the outcome of an in-game decision).
If there are several slots, then there might need to be an option to erase or move the data into another slot. Then you need to have a load screen giving the user the option of which of the slots to pull data from. Lots of stuff seems to have extra steps involved.
Well, gotta get to work!