Game Development Journal #18
3.6.09
Okay. It will be okay. I was thinking that I may have to throw out this whole dynamic music thing due to a conflict with the sound effects. Here is the gist of the problem: I have separate volume sliders for music and for special effects, but for some reason the SFX volume was overriding the music volume – so if your sound effects were up but the music was down low, the music would suddenly become super loud (on every click).
I am sure I could figure out the problem if I dedicated enough time to it, but don’t want to get hung up on this issue. I was starting to think to scrub the whole dynamic sound thing… But I think that I will actually make all music and effects volume go on one slider (at least for now).
Out of the two features, having dynamic music generation is FAR more interesting. It could even be thought of as a USP (Unique Selling Proposition).
So I guess the SFX slider is going out the window. Maybe I’ll be able to resurrect it later on.