Interstellar Tortoise

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Game Development Journal #16

Posted in Development Journal by evildan
Dec 25 2009

2.27.09

My friend Sass is going to be doing voice over (VO) for the main speaking part. I asked her to do it over 6 months ago and she has been asking whether that is still going to happen. That made me start to look into VO a little bit. I REALLY REALLY want to include VO if I can manage the file space.

So… I started to do some tests to see what I’m working with. It looks like having external MP3 or WAV files would actually make the overall size of the game bigger. A bit of a shock for me. The best way to use audio in terms of space seems to be to import the audio into Flash as wav file. For some reason if you import an mp3 the size is considerably larger. Another shock. Weird. Good… but weird. This should be really good because it allows the game file to be an entirely stand alone file with no external linking.

It appears that it gets shrunk down to roughly 2k per second. My goal is to have each all of the audio (music + VO) in under 3 MBs – a very tall order. We will have to see…

Tagged as: audio, file size, hard decisions, space management, Voice over

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