Game Development Journal #15
(2.24.09)
Haven’t actually gotten down to balance and refinement for the Prequel game – I decided to start looking into sound recording and have allowed myself to get totally sidetracked down that direction for a while. I bought a program called ‘Mixcraft’ which lets me plug my guitar right into the computer and record with almost no setup at all. It is all addictively immediate.
I also figured out how to write a series of scripts that dynamically draws music loop tracks randomly from a set. This will allow me to have quasi-random music generation. This is exciting for two reasons: 1. From a relatively small set of music samples, the music will play with a LOT of variations. This will (hopefully) keep the music from getting stale for the avid player.
2. This will help to keep music file sizes much smaller than they would be if a finished mix of the same length was recorded using traditional linear music tracks.
Unfortunately, I believe that this whole excursion has bounced me a bit off focus. Not sure whether it was worth it or not yet. We will see.