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Game Development Journal #12

Posted in Development Journal by evildan
Nov 20 2009

12.2.08

Well, maybe Christopher Lloyd doesn’t need roads, but I figured that I need them in the game pretty ‘friggin badly. I made the navigational arrows invisible until you roll over them, which works pretty well overall. It makes the space far cleaner and more aesthetic – unfortunately it also makes it harder to tell WHERE to go.

So my solution has been a path that goes through the game - a visual cue as to which directions are available to move in. It is absolutely AMAZING what a big difference that makes in terms of understanding the navigation.

Tagged as: 80's cinema, Add new tag, design, navigation, roads, which way did he go?

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