Game Development Journal #12
Nov
20
2009
12.2.08
Well, maybe Christopher Lloyd doesn’t need roads, but I figured that I need them in the game pretty ‘friggin badly. I made the navigational arrows invisible until you roll over them, which works pretty well overall. It makes the space far cleaner and more aesthetic – unfortunately it also makes it harder to tell WHERE to go.
So my solution has been a path that goes through the game - a visual cue as to which directions are available to move in. It is absolutely AMAZING what a big difference that makes in terms of understanding the navigation.