Interstellar Tortoise

Interstellar Tortoise

The Weirdest Games in the Known Universe

  • Interview with Dan Silber
  • TOR on Gamer’s Hell
  • TOR on HB
  • Home
  • About Us
  • News
  • Threads of Reality

Game Development Journal #1

Posted in Development Journal by evildan
Oct 01 2009
TrackBack Address.

(6/15/09)

Ha! (Dance of triumph) – Yesterday I figured out how to create a save feature in Flash’s Actionscript using what’s called a “shared object”. I know that writing a save function is pretty standard, but for me it is a pretty big accomplishment. Woo hoo!

What’s more, I am getting really comfortable writing and calling functions in Flash – and it is making my code way more functional. I am not needing to write the same stuff over and over again. Now I don’t have any doubts about being able to complete any features that I need for this game.

I have just picked up the book “Fundamentals of Game Design” by Ernest Adams and Andrew Rollings from the library. It is super interesting and has inspired some pretty important design decisions – most of all a reminder not to leave the story so unpolished.

I have started thinking of some characters and their various relationships and motivations. This is going to give the game a lot more depth and probably widen my audience (albeit only slightly). I am going back and forth between whether or not to have multiple endings on completion, but feel that it will become clear once the story is more fleshed out.

Tagged as: actionscript, ending, save, shared object, story
Leave a Comment
Click here to cancel reply.

Pages

  • Home
  • About Us
  • News
  • Threads of Reality

Categories

  • Development Journal
  • News
  • Press

Archives

  • February 2010
  • January 2010
  • December 2009
  • November 2009
  • October 2009
  • September 2009

Meta

  • Log in
  • Valid XHTML
  • XFN
  • WordPress
Powered by WordPress | “Blend” from Spectacu.la WP Themes Club