I’ve rekindled my old obsession with painting. I’ve just finished this painting and have a second equally weird painting almost completed as well.
Like this? You can buy a print here, or buy the original here.
A short interview with David Jaffe (Director of the game God of War).
Here is Karl Schmidt, David Patch, and Clint Forward giving some overview information about game development. Karl actually went to the same school that I went to (CDIS/AI Vancouver) which gives me a feeling of connection.
Panel:
Karl Schmidt, Programmer, THQ
David Patch, Art Director, Ubisoft
Clint Forward, Senior World Designer, Radical Entertainment
This is Chris Hecker’s rant from GDC2010. It is a great speech — but sadly it feels like this entire sentiment could be directed entirely at me.
– Skip to 3:20 where he gets started: –
Another video tutorial showing how to get assets from Maya (my 3D program of choice) into Unity.
Hey all, I’ve decided that I am going to learn to build games in Unity – so I have been digging up some incredible tutorial videos. I started watching these – which are in mp4 format so I put them on my phone to watch on the commute to work (but they are mostly scripting, so it is hard to make out what is going on with the tiny screen).
Also I’ve been watching these:
Jason Rohr (creator of Gravitation and Passage) talks with Chris Crawford (creator of… a buttload of games). I saw this a while ago but just stumbled onto it again and think it very worthwhile.
Spiegelman speaks such an interesting perspective on Art and cartooning.
