Look at the nifty stuff that is happening these days:
This is pretty amazing:
And this… well… this is almost unreal. It will be interesting to see whether this ends up being genuine.
Swedes create light from absolute nothingness:
In this lecture: “Mike Grundvig, CTO of Electrotank, and Jobe Makar, author of recently published “Actionscript for Multiplayer Games and Virtual Worlds,” discuss some of the biggest challenges a development team may face during this process, as well as specific, targeted solutions to address these issues.”
This is a really excellent presentation.
As part of Warren Spector’s course at the University of Texas, Harvey Smith (then Creative Director, Midway Austin) gives a wonderfully earnest presentation about his experiences breaking into and working within the game industry.
I’ve stumbled across this course that Warren Spector is teaching at the University of Texas. He is very articulate and I respect his perspective a lot, although don’t frequently share his view of game development. Well worth watching, and more can be found here.
Thanks for posting, Warren!
Massachusetts Institute of Technology (MIT) has put the entire set of lectures from their 2008 Introduction to Computer Science and Programming class up on youTube! I have watched these first two and they are very very good. The entire course, complete with assigments can be found here. Thank you MIT!!!
If this is of interest to you, you may want to also take a gander at an earlier post featuring a free course from Stanford.
Well, I’ve been trying to beef up my 3D portfolio and have decided that to really shine, I’m going to need to get friendly with either Zbrush or Mudbox.
So I stumbled onto TONS of fabulous Zbrush tutorials posted by Zbrush3Dinfo. Thanks Zbrush3Dinfo! I’ve posted a few, but visit the youTube site for loads more neatly organized into playlists.
If you are not familiar with Zbrush, it is a pretty excellent tool. It allows you to import a 3D model (or build one in the program) and build super-duper fine detail into the model. It actually has a bunch of other cool features including the ability to paint right on the 3D model regardless of how the UVs are laid out. Visit the product website here.
I am a little less familiar with Mudbox, but has some similar functionality – and is made by Autodesk, the same company that makes Maya and 3D Studio Max. Visit the Mudbox website here.
There are many bizarre things that have popped up in the YouTube age, but one of my favorites is definitely this guy – Cyriak Harris. I can only imagine what kind of After Effects wizardry he must possess.
I am a little sad that I will not be entering a game into the 2012 IGF competition, but take a look at some videos of the interesting games that are being entered:
Another excellent lecture by Jonathan Blow discovered!
You can read an interesting interpretation of this lecture by the Brainy Gamer here.