This makes me appreciate the positive aspects of living in an age with such immediate communication technology. Not only can one person’s douchebaggery be shared – but that communities can use humor to ease tension, and share that as well.
In this lecture: “Mike Grundvig, CTO of Electrotank, and Jobe Makar, author of recently published “Actionscript for Multiplayer Games and Virtual Worlds,” discuss some of the biggest challenges a development team may face during this process, as well as specific, targeted solutions to address these issues.”
As part of Warren Spector’s course at the University of Texas, Harvey Smith (then Creative Director, Midway Austin) gives a wonderfully earnest presentation about his experiences breaking into and working within the game industry.
There is something about this guy’s games that really inspires me; it is that you can make a game about anything. A game doesn’t have to be logical, nor does it have to use proper language. A game doesn’t even have to be good!
I remember the first time I felt this way about a medium — it was after reading the first book that turned me on to reading as a child: The Hitchhiker’s Guide to the Galaxy.
I’ve stumbled across this course that Warren Spector is teaching at the University of Texas. He is very articulate and I respect his perspective a lot, although don’t frequently share his view of game development. Well worth watching, and more can be found here.
An illegal download does not equal a lost sale, and this seems like an alarming way to deal with the issue. Well, kind of deal with the issue – since most of the documentation indicates that the nefarious sites can be accessed through a direct IP address.
**Update – here are the links to the actual documents so that you can be the judge:
Hello! I’ve been having a great time learning my way through Zbrush – thought I would post what I have so far. The texture still needs a lot of work. At the bottom, you can also see the base mesh and UV layout I created in Maya – which was the starting point for Zbrush.